Sunday, April 26, 2015

[Future Fragments] THE NEW ALPHA DEMO IS OUT!

Future Fragments: an side-scroller indie H-Game! (NEW DEMO!)



NEW ALPHA DEMO!! - https://mega.co.nz/#!ZAVzFJaC!xnTnCD...1pMHsKhcES-rAg

As this is an Alpha demo, we intend to release another demo, an "upgraded one" sometime soon, with these added features;
  • Environmental gameplay mechanics (for instance, in the fire level, we'll have steam vents that will rocket you to new heights, or be used for movement puzzles)
  • A completely new map design strategy that will be discussed down below in the post
  • Parallax Scrolling
  • Fire Level Boss
  • NPC events, and cutscenes with Mage B
  • Intro scene explaining a bit of the game's plot
  • Talia's reactions to things around her in small, one-time cutscenes (fully voice acted)
  • More maps/screens per level
  • Gallery to view H-animations
  • Jumping attack + running attack + elemental attack
  • General polish (special effects, menu screen, etc.)
  • More sound effects (sex sounds, enemy attacks/movement, etc.)
  • The whole game converted over to C++ (no loading times, etc.)

Be sure to read the readme files in the zip file, btw!

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Go to http://www.patreon.com/futurefragments to support us and get some really neat rewards, like the following;
  1. A level editor that lets you make your own levels in-game and even add your own art into levels!
  2. Your name in the game's Databanks (most of the Databanks in this demo had Patron names in them!)
  3. All the audio that SilkyMilk's recorded for the game, including un-used audio (and lots of it!)
  4. The straight up source code for the entire game, which you can use however you like in your own projects
  5. And more!

Also, to clarify, if you pledge ONE TIME at ANY LEVEL, you get THAT LEVEL'S (OPTIONAL) bonuses FOREVER, plus a copy of the game if that's in that reward level.

And http://hentaiwriter.tumblr.com will have updates on the game every so often, as well as updates on any other projects I'm working on eventually!

(Finally, if you want to see some art for the game, check the bottom of this post!)

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Hey there!

We're working on a new hentai game called "Future Fragments" and we just released our first demo!

So let's get right into what this game is!

Future Fragments is a platforming game, with a Science Fiction theme.
The easiest way to imagine it is a combination of the following;
-Sidescrolling platformer game mechanics
-Science Fiction aesthetics
-Old school, yet fair, difficulty
-Lots and lots of sex with a huge variety of enemies

Additionally, there's a large amount of world building/backstory to the game that's accessible through "Databanks", computer terminals you can access around the game. (Patrons can get their names/characters in these, and this demo has quite a few of those in fact!). The player isn't required to read these to advance in the game though, so they're more for extra enjoyment, they're optional.

Here's a list of gameplay features;
  1. Five stages, each large and expansive, (the demo is only about 2/3rds the size of the full Fire Level) with lots of secrets to find and explore!
  2. 25 enemies, each with TWO H-Animations per enemy, for a total of 50 animations in-game, plus multiple traps!
  3. Gain abilities from the bosses that give you additional utility to navigate around the levels, and find secret areas!
  4. Fully voiced characters, by professional voice actresses!
  5. Classic platforming gameplay, difficult but fair!
  6. A wide variety of enemy designs, including humans, demons, tentacles, robots, ghosts, and many more, as well as a whole host of fetishes!
  7. A Japanese translation of the in-game dialogue once the game's completed, by a fluent speaker (no Google Translate here!)
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The basic storyline is as follows;

You play the part of Talia, an 18 year old female magician, living in the Medieval Ages. You're easily one of the most talented newcomers under your King's reign, and he has a special assignment for you; you're to be sent 2,000 years into the future, along with the #1 ranked magician in the kingdom (Mage B, unnamed as of yet), to find and gather artifacts to bring back to the present time, in the Medieval Ages.

The King wants these artifacts to gain power for your domain, and to protect his citizens from evildoers who threaten the safety of his kingdom. Unfortunately for the King though, his magicians have different plans.

Talia and Mage B both want the artifacts for different reasons; Talia wants them so she can set out on her own, free of anyone ruling over her, and Mage B wants them to overthrow the kingdom and become the new ruler of it. So, it's a race to find these artifacts, and to get back home, before the other magician does.

However, the future is full of a LOT of strange changes to society, and a lot of dangers, including a whole host of really, REALLY pent up things that want to have their way with the mages...

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Common problems with the demo and clarification/answers regarding them;

PROBLEM #1: I get lost easily and hate backtracking.

ANSWER: For this demo, we can't change the maps, but for all future demos and the full game, we'll be drastically changing the way the maps are laid out. Essentially, each room will only have two doors (going back/going forward in the level), making it basically a linear sidescroller.

However, each room will also be large, with multiple small areas that you can venture to that will have various challenges (enemies, platforming challenges, etc.) that will reward you with Databanks or Sci-Fi artifacts. This way, people who want to just progress in the game can just literally go straightforward without fear of being lost, and people who want to find the Databanks and other things can rest assured that they won't be lost.


PROBLEM #2: The game runs slow for me (under the normal 30 FPS); how can I fix that?

ANSWER: If the game runs slow, be sure to check that nothing in the foreground is running (music players, for instance) as it will take priority away from GameMaker, and this can make the game run terribly. We'll be porting the game to C++ with all future demos, so this shouldn't be a problem in those future demos/full game, though, this is just a GameMaker-centric problem.

PROBLEM #3: I think my game crashed/froze about haflway through.

ANSWER: Map 15 takes an excessively long time to load; this is related to the above reason (GameMaker problems, won't be a problem in the full game/upgraded demo.) Just give it a little bit and it'll load, sorry about that!

PROBLEM #4: I keep falling to my death because I don't know if the area below me is a pit or an area I should explore.

ANSWER: Bottomless pits can be identified through multiple means;
-Ducking will lower the camera quite a bit; this should allow you to see platforms and so forth better if need be. Be sure to look around the area for platforms that may direct you where to go next, as well.
-Many bottomless pits have yellow stripes on the platforms on the edge of the pit, but not always; if you see the yellow stripes, it's highly likely a bottomless pit.

In the full game, we'll have particle effects (fire embers, etc.) coming out of the bottomless pits so you'll know they're pits, too. The bottomless pits will also ONLY be in the Fire Level (as it's a storyline/game mechanic required for the way we have things setup).

PROBLEM #5: Is my sound broken? I don't hear any actual sex noises from the enemies themselves.

ANSWER: While we have in audio for Talia as she's being pleasured, we have no sex sounds for the enemies (as in, pelvises slapping, goopy sounds, cum splattering, etc.) in this demo. Rest assured though that they, along with sounds of the enemies moving, attacking, so forth will absolutely be in the full game and upgraded demo.

PROBLEM #6: Attacking some enemies on some maps is really hard, is there a trick I'm not doing right?

ANSWER: No, some of the enemies are deliberately in tricky areas to attack, for one of two reasons;
1) A lot of the enemies can be baited into running into bottomless pits or trapping themselves in certain areas where they'll be mostly harmless; I designed some of the rooms intentionally around this.
2) Talia is essentially breaking into a facility 2000 years into the future; combat shouldn't be her first means of defense, so if you find yourself in a situation where it would seem difficult to defeat all the enemies, run away or avoid them! Some of the maps are even designed around this where you should feel a need to get through the area quickly lest the enemies catch up with you and surround you, etc.

That said, we'll also have a moving attack and a proper jumping attack in the upgraded demo, and we'll be adjusting enemy health to better fine tune things for the future updates of the game too.

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Here's some SFW (following blogspot policies) animations for the game that TriangulatePixels has gotten done;








That about wraps things up; again, please, if you can support us with any amount, it means the world to us, and we are working very hard to get this game out ASAP while still maintaining a high level of quality. Also, if you think this game is worthy of your time and money, please do pass the news on about this game to others you know!

http://hentaiwriter.tumblr.com
http://www.patreon.com/futurefragments


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Tuesday, March 17, 2015

[Future Fragments] Update on spots to get stuff in the game

Okay, so heads up to everyone;

Due to an unexpected amount of people wanting to get stuff in the game (and wanting to maintain some creative control over what enemies are in the game, so forth), we'll be closing the $50 (fetish), $100 (animation), and $300 (full character) tiers come the end of April at the latest, and possibly as early as the end of this month (March).

All prior enemy/fetish/animation requests will of course be honored, and you'd be able to get in this month for that stuff if there's slots left.

Additionally, all other tiers will remain open, including the "already funded 50, 100, 300" tiers as well as the $15, $10, etc. tiers.

So we'll never have a cap on the databank amounts, or getting your name in the background, or so forth.

We realize you all really wanna get stuff in the game, but we hope you'll understand. So if you wanna get a fetish, animation, or enemy in the game, now would be the month to do it :P

So go check out the Patreon at http://www.patreon.com/futurefragments if you wanna get in!

Monday, March 16, 2015

Sunday, March 15, 2015

[Future Fragments] Another update at Patreon!

We've done another "Saturday Update" at the Patreon in the activity feed, which you can access at http://www.patreon.com/futurefragments :)

We'll also be (hopefully, just need to talk to Cheshire) having a special "creating the maps" stream on Picarto soon as well!

Monday, March 9, 2015

[Future Fragments] Huge update on enemy stuff

NOTE: If you have no idea what the hell I'm talking about, check out the game at http://www.patreon.com/futurefragments :D

Okay, so after making a list of all the Patron pledge requests so far in regards to enemies, fetishes, animations, all that, I wanted to make sure everyone knew the exact situation of what slots were left.

Before I get into this though, we've added up to two "traps" per area (we might not get two in there or even any at all for a given area), things that would be environmentally-based (like say, a pit you might fall into with tentacles, or a plant that hits you with a aphrodisiac mist in an AoE around it every so often).

The reason I say up to two is that they're basically buffers for Patron requests; if we keep up the rate we're going at in regards to getting requests, that effectively adds another 10 slots for fetishes/animations, which is great for everyone involved. And of course, if the reverse happens and we don't get enough standard enemies even, we'll come up with our own (all the Fire enemies were thought up by us, etc.)

However, as a note, these traps will only have one sex animation (and it'll be a clothed one), and they'll not be walking around or shooting things or whatever else, so they can work for the animation ($100) and fetish ($50) pledge tiers, but not the full enemy ($300) tier.

That said, here's the available slots left for each tier (and what's been chosen already; you CAN do fetishes that have already been picked, but we'd like for there to be a twist or change to them in some way, at least).

NOTE: If you don't want spoilers for what is currently going to be implemented into the game, don't look ahead!

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FETISH & ANIMATION TIERS

- 39 slots left in each tier

Fetishes / Animations used already:
-Fingering pussy
-Missionary sex position
-Cunnilingus
-Titjob
-Lactation
-Cowgirl sex position
-Hypnosis
-Masturbation/clit rubbing
-Double Penetration
-Flying sex
-Corruption
-Restrained
-Scissoring
-Held upside down
-Self-fondling breasts
-Doggystyle sex position
-Stomach bulge
-Large penetration
-Anal
-Breastpump milking
-Being lifted into the air by way of penetration
-Distress
-Mindbreak
-Aphrodisiac love potion
-Tentacle sex
-Tentacle bondage
-Cumflation
-Bukkake
-Standing sex
-Gangbang


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FULL ENEMY TIER

- 21 enemies left
- 8 of these are traps


Enemy slots left for respective areas:
FIRE: 2 Traps
ICE: 2 Traps + Boss
ELECTRIC: 3 Enemies + 1 Trap + Boss
EARTH: 3 Enemies + 1 Trap + Boss
THE END: 3 Enemies + 2 Traps + Boss

Tuesday, March 3, 2015

[Future Fragments] Updates & Blogspot killing adult blogs

I realize I haven't updated much here, but that's primarily because this blog will likely be going down soon thanks to Blogger's new rules, so I'd highly suggest you all follow me over at

http://hentaiwriter.tumblr.com

for future updates on the game! Additionally, you can pledge just $1 to the Patreon to get access to the activity feed, where I'll be posting updates there as well! :)

http://www.patreon.com/futurefragments

Monday, February 16, 2015

[Future Fragments] ALPHA DEMO!

https://mega.co.nz/#!gNFQXTrR!lkWPi5r8Q02KGWpCjsIB7RU2yQlT-wR8JSLqOvlWs9k

Here's an early alpha demo, just showing some of the stuff we have implemented (we've got more than this in there, but this is the stuff that's solidly functional).

Be sure to read the readme, btw!

We're on track to have the first full level demo done soon!

Saturday, February 7, 2015

[Future Fragments] Mockup of a game screen!



Mockup of a screen in the game (we don't have the UI yet)!

These are the tiles we'd be using, you can see a save point in the middle of the screen, and a databank where you'll be able to find out more about the game's backstory/world on the far left.

I'm going to start posting sex animations for the game here every few days too, if you guys would like to see those :)

If you want to support us, check out the Patreon at http://www.patreon.com/futurefragments!

Tuesday, February 3, 2015

[Future Fragments] New example demo up!

https://mega.co.nz/#!8Q9CFKCB!ORYN7P1fEljj7x5TaNoQ0T9NLnYZNx-pwn3dMIY9vZk

Just a quick demo and such, we'll be fixing the frame animation speeds and have full tilework in within a few days :)

Thursday, January 29, 2015

Saturday, January 24, 2015

[Future Fragments] Animations by TriangulatePixels!

We wanted to show off some of the animations that TriangulatePixels had already done for the game, as well as some hentai animations he's done in the past!

These are for Future Fragments, all of Mage A;
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And then we've got some animations from some of his past works! (These particular animations have nothing to do with Future Fragments, just to be totally clear.)
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So you can definitely expect the same level of quality from his work on Future Fragments as well, if not better! :D

Again, the Patreon for that game is at http://www.patreon.com/FutureFragments if you want to help support us and keep us going while we're devoting 8+ hours a day to working on it!
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[Future Fragments] An introduction to the game, plus info about the Patreon for Future Fragments!

The following below is copied from the Patreon info about our game at http://www.patreon.com/FutureFragments;

I figured it'd fit here as well, so here it is!
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Hey there!
We're working on an 18+ only, NSFW video game called "Future Fragments", and we REALLY need your help.

See, right now, multiple people on our team are hurting financially (as in, facing homelessness), and we need your support to make this game a reality, before worse comes to worse.

But before we get into that, let's get into what this game is, and who's working on it.
Future Fragments is a platforming game, with a Science Fiction theme. Imagine say, Megaman X, but with an actual map system, a more fleshed out storyline, and of course, lots and lots of 18+ animations.

The basic storyline is as follows;
You play the part of Mage A (unnamed as of yet), an 18 year old female magician, living in the Medieval Ages. You're easily one of the most talented newcomers under your King's reign, and he has a special assignment for you; you're to be sent 2,000 years into the future, along with the #1 ranked magician in the kingdom (Mage B), to find and gather artifacts to bring back to the present time, in the Medieval Ages.

The King wants these artifacts to gain power for your domain, and to protect his citizens from evildoers who threaten the safety of his kingdom.

Unfortunately for the King though, his magicians have different plans.

Mage A and Mage B both want the artifacts for different reasons; Mage A wants them so she can set out on her own, free of anyone ruling over her, and Mage B wants them to overthrow the kingdom and become the new ruler of it.

So, it's a race to find these artifacts, and to get back home, before the other magician does.

However, the future is full of a LOT of strange changes to society, and a lot of dangers, including a whole host of really, REALLY pent up things that want to have their way with the mages...

Here's a list of gameplay features so you don't have to read another huge chunk of text. Just kidding! Sorry for all the text though, seriously, but please read through all of it; we have a lot we're sticking in this game.
  • Five stages, each large and expansive (think Norfair in Super Metroid; that'd be one "level") with lots of secrets to find and explore
  • 25 enemies, each with TWO H-Animations per enemy, for a total of 50 animations in-game (and possibly more depending on your progress in-game!)
  • A fleshed out backstory, optionally pieced together by discovering multiple databanks and NPCs to converse with; if you don't like lots of storyline sequences, you can progress through the game and still enjoy it without needing to find any of these! But if you enjoy expansive world-building storylines, have at it and try to find them all!
  • Fully voiced characters, by professional voice actresses! 
  • Classic platforming gameplay, in the vein of Megaman, Metroid, and so many other great games!
  • A wide variety of enemy designs, including humans, demons, tentacles, robots, and many more, as well as a whole host of fetishes!
  • A Japanese translation of the in-game dialogue once the game's completed, by a fluent speaker (no Google Translate here!)
Wanna know who's working on this game?
All three of us share design ideas for the game, as well as writing and programming ideas, but in general, here's who we are and what roles we're mainly filling.

HentaiWriter - Writing, Marketing, Public Relations, Video Editing, Odd Jobs
Hey, I'm the guy writing all this up! I'm pretty much the mouthpiece for this game, so if you see updates about the game on the Activity Feed, they're likely from me :)

I'm responsible for the entire backstory and dialogue throughout the game, as well as getting the word out about the game, and generally answering any questions you all might have about the game.

It's also my job to get other talent in on the game, such as translators, voice actresses, plus finding the sound clips and music we'll need for the game, so a lot of odd jobs fall on my shoulders, etc.

Finally, I'll be making trailers for the game; you can see a trailer I did recently for another game I'm involved with at http://www.dailymotion.com/video/x2cxu94_malise-and-the-machine-adult-pc-rpg-preview-video_videogames to get an idea of the kind of trailer I'd be making for this game!

TriangulatePixels - Art, Animation, Character Design
You might have seen his work earlier in 2014 when he dropped some AMAZING animation on various forums; you can see some of his artwork in the Activity Feed right now, and let me tell you, this guy is a workaholic! He's been knocking out animation after animation day after day for this game in record time, and he's one of the most cordial, polite people I've ever talked to in the industry.

He's essentially responsible for the main character design, as well as her rival's, along with the design of all the enemies in the game, and of course all the H-Animations too.

Hopefully this game does well; if it does, you can likely expect many more games from him featuring his awesome animations!

CheshireCat - Programming
This guy is a boss when it comes to programming; some of the stuff he asks us about what we want in the game as far as functionality is just insane.

Example conversation;
"Okay, so today I plan to work on the game for 12 hours and get in the basic game physics, sound controls, camera controls, programmable player input, save system, collision system...." (cue a bunch of stuff that I have no idea what he's even talking about at this point)

And then he actually GOT IT ALL DONE IN 12 HOURS. The guy's a machine, but considering our situation, this might not be that surprising. And that is...

Multiple people on the team are facing extreme financial issues.

I myself (HentaiWriter) will be broke in a few months,
 following the job I was working at being shut down abruptly, with no warning, and due to the nature of the job (it was a freelance job) I can't get severance pay or unemployment or anything of the sort.

However, much more pressing is that CheshireCat is going to be broke by the end of February; he's using up all he's got for that month, and then that's it. He has no family or friends to go live with, so he will be without a computer, and therefore, we'll be without a programmer, and thus this game won't come out.

In fact, everyone involved in this project has agreed to be paid solely through Patreon funds, because we simply don't have the finances to fund the game. (This includes the translator, voice actresses, and all of us main team members.)

That's where all of you come in.
By supporting this game, you're saving two people from homelessness (and also helping TriangulatePixels be able to afford working on this game full time), and you're not only ensuring that we're able to have enough funds to have enough time to find other, day to day jobs, but that we'll also be making many more games in the future as well.

Make no mistake: even if we do find day to day jobs, this game will be our focus.
We are facing being broke, so we are working on this game NONSTOP.I know a lot of H-Game projects die out early, or sit there and linger, but we're going to get this thing out ASAP, while still making it quality. This is why we've got it on a monthly pledge amount, instead of by release; we are NOT going to sit around and twiddle our thumbs and give you a paltry amount of content.

And speaking of content;

Let's talk about rewards for everyone pledging to this game!
The rewards are fairly straight forward, but I wanted to clarify a few things;

1) From now until February 1st, if you pledge to the $5 level, you WILL GET THE FULL GAME ON RELEASE. We plan to sell it on DLSite and other places for $15, so this is a huge discount. Additionally, we only have 100 slots for this discount, so get on it fast if you want to get it!

2) Any of the rewards titled (OPTIONAL) are simply that; you don't *have* to have your name in the credits, or in the game, or whatever else if you want to pledge to that level and you simply want a copy of the game and access to the activity feed and so forth.

3) For all the (OPTIONAL) rewards, as well as getting a copy of the game, you only need to pledge ONCE at that level; once you've paid one month for that, then you no longer need to pledge at that level to get those specific rewards. However, getting access to game demos and the activity feed DOES require you to stay subscribed at a pledge level that has those two bonuses.

I will be reading the activity feed, checking comments, replying to things frequently, so if you've got any questions about the game, feel free to ask!

Additionally, we plan to release a demo within a month or so, that will feature most of the first area of the game, and we'll be releasing it ONLY on Patreon; everyone else will only get to see a trailer for the game.

Finally, we'll be sporadically releasing animations and other artwork for the game in the activity feed (or if it's NSFW art, we'll give you a link to check it out, off-site).

That about wraps things up; again, please, if you can support us with any amount, it means the world to us, and we are working very hard to get this game out ASAP while still maintaining a high level of quality.

Again, thank you all so much, and if you think this game is worthy of your time and money, please do pass the news on about this game to others you know!